Game Guide
Getting Started
Welcome to Gisaima! This guide will help you learn the basics of gameplay and strategy to get started on your journey of territorial conquest in our procedurally generated worlds.
Creating an Account
To begin playing Gisaima, you'll need to create an account. Click the "Sign Up" button in the top navigation bar and follow the instructions to create your account. You can also play as a guest, but your progress won't be saved between sessions.
Joining a World
After logging in, navigate to the "Worlds" page where you can browse available worlds or create your own. Each world has unique properties and terrain generated using a specific seed. Your position within each world is automatically saved and will be restored when you return.
Basic Controls
- WASD or Arrow Keys: Navigate around the map
- Mouse Drag: Click and drag to move the map view
- Click on a tile: Move to that location
- Hover over a tile: View details about that location
Map Exploration
Gisaima features an infinite, procedurally generated world divided into a grid system. Exploration is a key aspect of gameplay and reveals new opportunities.
The Grid System
The world is divided into a coordinate grid, with each tile representing a unique location (x,y). The map is organized into "chunks" for efficient loading and processing. As you explore, new areas are revealed and loaded dynamically.
Navigation Tools
- Minimap View: Toggle between detailed and expanded views
- Coordinates: Each tile displays its coordinates for precise navigation
- URL Sharing: The URL updates with your current coordinates, making it easy to share locations
- Map Entities Panel: View a list of all structures, players, and unit groups in the vicinity
Map Interface & Features
The map is one of the core mechanics of Gisaima. Understanding how to effectively use it is crucial.
- Move via map by clicking or using controls
- When reloading the map, you'll return to your last viewed location
- Information buttons provide details about locations and entities
- Minimap helps you maintain overall positional awareness
Visibility & Knowledge
Vision and knowledge of the map changes based on distance:
- At longer distances, scouts only know something is present
- At medium distances, scouts can identify what is present
- At close distances, scouts can determine where entities are moving
- Actions that draw attention (especially negative ones) increase your visibility to others
Terrain & Biomes
The world of Gisaima contains diverse terrain types and biomes, each with unique properties that affect gameplay, resource generation, and strategic value.
Biome Types
Different biomes are visually distinguished by their colors on the map. Each biome has different resource yields and strategic advantages:
- Plains: Balanced terrain suitable for most activities
- Mountains: Difficult terrain with valuable resources
- Forests: Rich in natural resources, good for concealment
- Water: Provides naval advantages but limits construction
- Desert: Harsh conditions with unique resources
Geography & Terrain Effects
Different biomes affect gameplay in various ways:
- Plains: Offer faster movement but less cover
- Mountains: Slow movement but provide defensive advantages and valuable resources
- Forests: Moderate movement with good resource gathering and some concealment
- Water: Requires ships or special abilities to cross, but enables naval advantages
- Desert: Challenging environment with unique but sparse resources
Terrain Rarity
Terrain is classified by rarity levels which indicate its value and resource potential:
- Common: Standard terrain with basic resources
- Uncommon: Better than average resources
- Rare: Valuable resource-rich terrain
- Epic: Highly valuable with strategic advantages
- Legendary: Exceptionally rare with premium resources
- Mythic: The most valuable terrain with unique properties
Rare terrain types are highlighted on the map with a special glow effect proportional to their rarity.
Structures
Structures form the backbone of your territorial presence, providing resources, defensive capabilities, and other strategic advantages.
Structure Types Overview
Structures vary in purpose, cost, and strategic value. Here are some examples:
Generic Spawn
Generic Spawn
Basic Shelter
A simple shelter providing minimal protection
Watchtower
Provides vision over surrounding area
Building & Upgrading Structures
Structures are built and improved through a tick-based progression system:
- Building: Construction requires specific resources and takes several ticks to complete
- Upgrading: Existing structures can be upgraded using shared resources
- Durability: Structures have health points that decrease when damaged in battle
- Battle Indicators: Structures under attack display their current health percentage
- Race Restrictions: Some structures have race-specific interactions and limitations
- Ownership: Building actions are restricted to buildings you own or your race controls
Buildings
Within settlements, various buildings can be constructed to provide specific benefits:
- Banks: Store wealth and offer financial services including loans and interest
- Warehouses: Increase storage capacity for resources and items
- Barracks: Improve military unit training and recruitment
- Smithy: Enable metal crafting and equipment production
- Workshop: Support general crafting activities
- Harbor: Provide naval construction and trade capabilities
- Stables: Support mounted units and animal husbandry
Structure Capacity
Structures have limited capacity for units and resources:
- Capacity can be increased through upgrades
- Capacity limits apply to all units regardless of owner
- Strategic planning is required to maximize limited space
- Structure levels affect available crafting recipes and activities
Recruitment
Structures enable the recruitment of new units:
- Recruitment requires resources based on unit type
- Units are restricted to your character's race
- Higher-level structures allow for more advanced unit types
- Recruitment takes place over one or more ticks depending on unit complexity
Structure Storage Systems
Structures offer multiple storage options:
- Shared Storage: Resources accessible to all users of the structure
- Bank Storage: Private items accessible only to the owner
- Building Materials: Resources dedicated to structure improvements
Units & Groups
Units are the mobile forces that allow you to expand territory, engage in combat, and gather resources. Units are organized into groups for easier management.
Unit Types Overview
Units vary in abilities, cost, and power. Here are some examples:
Healer
Supports allies by restoring their strength
Shaman
Casts weak offensive spells and buffs
Thorn Knight
Tiny but magical melee defender
Buildings
Buildings are specialized structures that provide specific bonuses and capabilities within your settlements. They can be constructed, upgraded, and managed to enhance your strategic operations.
Building Types Overview
Buildings can be constructed within your structures to provide specialized capabilities:
Smithy
A place to craft weapons, tools and metal armor. Higher levels enable advanced smithing recipes.
Upgrade Benefits
Barracks
Train and house troops here. Higher levels allow training more advanced units.
Upgrade Benefits
Mine
Extract minerals and resources. Higher levels yield better resources and improved mining efficiency.
Upgrade Benefits
Building Upgrades & Management
Buildings can be upgraded to enhance their capabilities and unlock new features:
- Each upgrade level requires specific resources and time
- Higher levels unlock new crafting recipes, unit types, or bonuses
- Building synergies can provide additional benefits when certain buildings are paired together
- Some buildings have race-specific variations with unique bonuses
Items & Inventory
Items in Gisaima range from common resources to mythical artifacts, each with unique properties and values.
Item Types Overview
Items vary in rarity, purpose, and value. Here are some examples:
Wooden Sticks
Basic building material found in most areas
Iron Sword
A well-crafted iron sword. Standard issue for many fighters.
Crafting Recipe
Mountain Crystal
Beautiful crystal formed deep within mountains
Used For
- Advanced crafting recipes
- Magic item enchantments
- Valuable trade good
Activities
Beyond combat and construction, Gisaima offers various activities that enhance gameplay and resource acquisition.
Gathering
Gathering resources from the environment is essential for building and crafting:
- Woodcutting: Harvesting wood using hatchets
- Farming: Growing food from seeds in suitable terrain
- Mining: Extracting ores and gems using pickaxes
- Tick-based: Gathering takes 2 ticks to complete with progress tracked
- Cancelable: Gathering actions can be canceled before completion
Gathering affects the abundance of resources in an area. Lower abundance reduces gathering effectiveness, but areas refresh over time. Different terrain rarities produce different quality and quantity of resources.
Crafting
Converting raw materials into useful items through specialized processes:
- Alchemy: Creating potions, elixirs, and magical items
- Smithing: Forging metal goods from ores and wood
- Crafting: Creating finished goods from fabrics, gems, pelts, and other materials
- Structure Enhanced: Crafting options expand based on available building levels
- Tick-based: Crafting takes varying amounts of ticks based on item complexity
Item Storage & Transfer
Managing items is a key part of resource management:
- Transfer items between groups and structures during mobilization/demobilization
- Access shared storage at structures for community resources
- Use personal bank storage for private item security
- Combine identical items automatically when storing them
- Track item distribution after battles through notifications
Special Activities
Beyond basic resource gathering, other activities offer unique opportunities:
- Treasure Trails: Follow clues and maps to discover hidden treasures
- Bounty Hunting: Track down and capture other players with bounties on their heads
Battles & Combat
Combat in Gisaima is strategic and consequential, with multiple ways to engage enemies.
Battle Simulator
Test different battle configurations to see how the combat mechanics work. Add units and items to each side, then run the simulation to see the outcome.
Side 1: Attackers
Side 2: Defenders
Group Editor
Select a group to edit
Simulation Settings
The simulator will run until a conclusive outcome is reached, just like in the game. Battles typically end when one side has no units left or has a decisive advantage.
Attacking Units
When encountering enemy unit groups, you have several combat options:
- Direct attacks against enemy unit groups
- Joining ongoing battles to support allies
- Setting retreat conditions based on percentage of losses
- Fleeing from battles after the next tick is processed
Combat factors include unit sizes, types, and environmental conditions. Smaller groups may flee from larger forces, while sufficiently large groups may be forced into battle.
Attacking Structures
Structures can be attacked, besieged, or captured:
- Destroy enemy structures through direct attacks
- Capture structures after defeating defenders
- Siege structures to weaken them over time
- Structures under siege for 15 game days may be destroyed
- Continuous trebuchet attacks for 3 days can turn structures to ruins
- Structure durability decreases as they take damage in combat
Battle Outcomes
After battles, the victors have several options:
- Automatic Looting: All items carried by defeated groups are automatically collected
- Loot Distribution: If multiple groups are on the winning side, items are randomly distributed among them
- Loot Notification: Groups receive messages indicating how many items they looted from battle
- Scavenging: Beyond automatic looting, additional equipment may be salvageable from the battlefield
- Capture: Take defeated enemies prisoner
- Ransom: Negotiate the release of captives for payment
A player's morality affects these options - low morality players may have their units turned against them, while good morality players' units must be captured or ransomed.
Strategic Tip: Item Management
Consider what items your groups carry into battle. Valuable items might be lost if your group is defeated, so leave precious cargo behind when heading into dangerous situations. Conversely, be aware that defeating enemy groups with valuable items can be quite profitable!
Battle Duration & Resolution
Battles in Gisaima don't resolve instantly - they take time to play out, with larger battles taking longer to resolve than smaller ones. The game simulates this through a tick-based system:
How Battle Duration Works:
- Small battles (5 or fewer units) typically resolve in 1-3 ticks
- Medium battles (6-20 units) may take 2-5 ticks to complete
- Large battles (21-50 units) often extend to 4-8 ticks
- Massive battles (50+ units) can last 6-12+ ticks or more
Note: Each tick is approximately 1-2 minutes of real time, depending on world speed settings.
Battle Casualties
When a battle concludes, casualties are calculated based on the relative power of each side. Battles that are evenly matched generally result in higher casualty rates for both sides.
Notable Battle Mechanics:
- Player Protection: Player units have special protection in battles against non-player units:
- Non-player units are lost first in battle
- Players only face risk of death when casualties exceed 80%
- Even when defeated, players have a chance to escape as "Battle Survivors"
- One-sided Victories: When one side greatly outnumbers the other, the stronger side will suffer fewer casualties:
- Overwhelming advantage (5:1 ratio): 1-5% casualties for winner
- Strong advantage (3:1 ratio): 3-10% casualties for winner
- Moderate advantage (1.5:1 ratio): 5-15% casualties for winner
- Close match: 10-25% casualties for winner
- Player vs. Player: In battles exclusively between players, the special protection rules do not apply - these battles are always to the death.
- Joining Battles: Groups can join ongoing battles on either side, potentially turning the tide of combat.
- Fleeing: Groups can attempt to flee battles, which will be processed after the next tick. Successful fleeing removes the group from combat.
Example Scenarios
Small Skirmish
Forces: 3 player units vs. 2 NPC units
Duration: Likely 1-2 ticks
Outcome: If player side wins, expects 5-15% casualties. Players would survive unless it's a close battle.
Medium Battle
Forces: 8 player units (including 2 players) vs. 10 NPC units
Duration: Likely 3-4 ticks
Outcome: Casualties would be higher (10-25%), with non-player units lost first. If defeated, the players have a 20% chance to escape and form a new "Battle Survivors" group.
Large-scale Conflict
Forces: 30 player units vs. 25 NPC units
Duration: Likely 5-7 ticks
Outcome: Battle would progress slowly with multiple ticks, giving players time to potentially bring reinforcements.
Trade & Economy
Gisaima features a robust economic system that allows players to trade, create wealth, and establish financial institutions.
Basic Trade
Trade begins with simple exchanges:
- Trade directly with other players in the same location
- Exchange goods stored in the same property or warehouse
- Set up trade offers that others can accept
Advanced Economic Systems
As cities develop, more complex economic activities become available:
- Establish official currencies for cities or regions
- Create your own currency backed by resources
- Set trade taxes within controlled territories
- Implement building taxes where a percentage of produced items go to the ruler
Transportation & Logistics
Moving goods across the map creates additional economic opportunities:
- Transport goods between distant markets for profit
- Rent caravans to other players with different risk/reward options
- Secure valuable goods during transport for higher fees
- Specialize in different goods based on their transport properties (e.g., beef moves slowly, processed goods move quickly)
Banking
Establish or use banking services:
- Offer interest rates to attract deposits
- Request loans with negotiable terms
- Build bank credibility through consistent performance
- View public debt information to make informed decisions
Character Development
Your character in Gisaima can develop in various ways, gaining experience, skills, and reputation.
Lives & Reproduction
Characters in Gisaima have limited lives:
- Characters can die permanently under certain conditions
- Reproduction mechanics allow for new generations
- Various factors influence offspring characteristics
- Spawn points provide safe havens for new characters
Development & Progression
Characters can advance through several systems:
- Experience points earned through activities
- Levels that unlock new capabilities
- Skills and abilities that improve performance
- Specialized knowledge that provides advantages
Profile & Finances
Your character maintains a public and private profile:
- Public information includes reputation, achievements, and publicly disclosed wealth
- Financial records track assets by location
- Debt information is typically public
- Players can choose to display or hide wealth measurements
Character Metrics
Various metrics track your character's accomplishments:
- Distance traveled across the world
- Combat statistics including wins, losses, and kills
- Wealth accumulation and management
- Resource gathering and crafting achievements
Community & Politics
Gisaima features complex social systems that allow players to form communities and engage in political activities.
Leadership & Governance
Communities need leadership and governance structures:
- Control of cities and regions through various means
- Tax systems to generate revenue
- Management of community coffers
- Decision-making powers over community policies
Alliances & Groups
Players can form various types of associations:
- Structures and locations can be owned by individuals, alliances, or groups
- Communication forums for community interaction
- Reputation systems similar to StackExchange with visible actions and contributions
Political Systems
Communities can implement various political mechanisms:
- Voting: Electoral systems for leadership positions
- Arbitration: Decision-making for community issues like naming regions
- Citizenship: Systems to determine who belongs to the community
- Laws: Community rules including speech regulations, customs, and taxes
Political Transitions
Power can change hands through several mechanisms:
- Seizing Power: Forceful takeover that takes time and carries risks
- Elections: Formal voting process for leadership positions
- Votes of No Confidence: Community mechanisms to remove leaders
- Revolution: Organized opposition to existing leadership
- Resignation/Exile: Voluntary or forced removal from power
Races
When joining a world in Gisaima, you'll choose one of five distinct races. Each race has unique traits and advantages that influence your gameplay strategy.
Humans
Versatile and adaptable, humans excel at diplomacy and trade.
Best For: New players and those who prefer balanced gameplay with flexibility to adapt to different situations.
Elves
Ancient forest dwellers with deep connections to nature and magic.
Best For: Players who prefer ranged combat and excel in forest environments with magical advantage.
Dwarves
Sturdy mountain folk, master craftsmen and miners.
Best For: Players focused on resource gathering and defensive strategies in mountainous regions.
Goblins
Cunning and numerous, goblins thrive in harsh environments.
Best For: Players who enjoy aggressive expansion and quick production with night operations.
Fairies
Magical beings with flight capabilities and illusion powers.
Best For: Players who prefer stealth, mobility, and deception over direct confrontation.
Once you've chosen a race, you'll start at your race's specific spawn point in the world. Each race's spawn is located in a biome that complements their natural advantages.
Items & Inventory
Items in Gisaima range from common resources to mythical artifacts, each with unique properties and values.
Item Types Overview
Items vary in rarity, purpose, and value. Here are some examples:
Wooden Sticks
Basic building material found in most areas
Iron Sword
A well-crafted iron sword. Standard issue for many fighters.
Crafting Recipe
Mountain Crystal
Beautiful crystal formed deep within mountains
Used For
- Advanced crafting recipes
- Magic item enchantments
- Valuable trade good
Activities
Beyond combat and construction, Gisaima offers various activities that enhance gameplay and resource acquisition.
Gathering
Gathering resources from the environment is essential for building and crafting:
- Woodcutting: Harvesting wood using hatchets
- Farming: Growing food from seeds in suitable terrain
- Mining: Extracting ores and gems using pickaxes
- Tick-based: Gathering takes 2 ticks to complete with progress tracked
- Cancelable: Gathering actions can be canceled before completion
Gathering affects the abundance of resources in an area. Lower abundance reduces gathering effectiveness, but areas refresh over time. Different terrain rarities produce different quality and quantity of resources.
Crafting
Converting raw materials into useful items through specialized processes:
- Alchemy: Creating potions, elixirs, and magical items
- Smithing: Forging metal goods from ores and wood
- Crafting: Creating finished goods from fabrics, gems, pelts, and other materials
- Structure Enhanced: Crafting options expand based on available building levels
- Tick-based: Crafting takes varying amounts of ticks based on item complexity
Item Storage & Transfer
Managing items is a key part of resource management:
- Transfer items between groups and structures during mobilization/demobilization
- Access shared storage at structures for community resources
- Use personal bank storage for private item security
- Combine identical items automatically when storing them
- Track item distribution after battles through notifications
Special Activities
Beyond basic resource gathering, other activities offer unique opportunities:
- Treasure Trails: Follow clues and maps to discover hidden treasures
- Bounty Hunting: Track down and capture other players with bounties on their heads
Battles & Combat
Combat in Gisaima is strategic and consequential, with multiple ways to engage enemies.
Battle Simulator
Test different battle configurations to see how the combat mechanics work. Add units and items to each side, then run the simulation to see the outcome.
Side 1: Attackers
Side 2: Defenders
Group Editor
Select a group to edit
Simulation Settings
The simulator will run until a conclusive outcome is reached, just like in the game. Battles typically end when one side has no units left or has a decisive advantage.
Attacking Units
When encountering enemy unit groups, you have several combat options:
- Direct attacks against enemy unit groups
- Joining ongoing battles to support allies
- Setting retreat conditions based on percentage of losses
- Fleeing from battles after the next tick is processed
Combat factors include unit sizes, types, and environmental conditions. Smaller groups may flee from larger forces, while sufficiently large groups may be forced into battle.
Attacking Structures
Structures can be attacked, besieged, or captured:
- Destroy enemy structures through direct attacks
- Capture structures after defeating defenders
- Siege structures to weaken them over time
- Structures under siege for 15 game days may be destroyed
- Continuous trebuchet attacks for 3 days can turn structures to ruins
- Structure durability decreases as they take damage in combat
Battle Outcomes
After battles, the victors have several options:
- Automatic Looting: All items carried by defeated groups are automatically collected
- Loot Distribution: If multiple groups are on the winning side, items are randomly distributed among them
- Loot Notification: Groups receive messages indicating how many items they looted from battle
- Scavenging: Beyond automatic looting, additional equipment may be salvageable from the battlefield
- Capture: Take defeated enemies prisoner
- Ransom: Negotiate the release of captives for payment
A player's morality affects these options - low morality players may have their units turned against them, while good morality players' units must be captured or ransomed.
Strategic Tip: Item Management
Consider what items your groups carry into battle. Valuable items might be lost if your group is defeated, so leave precious cargo behind when heading into dangerous situations. Conversely, be aware that defeating enemy groups with valuable items can be quite profitable!
Battle Duration & Resolution
Battles in Gisaima don't resolve instantly - they take time to play out, with larger battles taking longer to resolve than smaller ones. The game simulates this through a tick-based system:
How Battle Duration Works:
- Small battles (5 or fewer units) typically resolve in 1-3 ticks
- Medium battles (6-20 units) may take 2-5 ticks to complete
- Large battles (21-50 units) often extend to 4-8 ticks
- Massive battles (50+ units) can last 6-12+ ticks or more
Note: Each tick is approximately 1-2 minutes of real time, depending on world speed settings.
Battle Casualties
When a battle concludes, casualties are calculated based on the relative power of each side. Battles that are evenly matched generally result in higher casualty rates for both sides.
Notable Battle Mechanics:
- Player Protection: Player units have special protection in battles against non-player units:
- Non-player units are lost first in battle
- Players only face risk of death when casualties exceed 80%
- Even when defeated, players have a chance to escape as "Battle Survivors"
- One-sided Victories: When one side greatly outnumbers the other, the stronger side will suffer fewer casualties:
- Overwhelming advantage (5:1 ratio): 1-5% casualties for winner
- Strong advantage (3:1 ratio): 3-10% casualties for winner
- Moderate advantage (1.5:1 ratio): 5-15% casualties for winner
- Close match: 10-25% casualties for winner
- Player vs. Player: In battles exclusively between players, the special protection rules do not apply - these battles are always to the death.
- Joining Battles: Groups can join ongoing battles on either side, potentially turning the tide of combat.
- Fleeing: Groups can attempt to flee battles, which will be processed after the next tick. Successful fleeing removes the group from combat.
Example Scenarios
Small Skirmish
Forces: 3 player units vs. 2 NPC units
Duration: Likely 1-2 ticks
Outcome: If player side wins, expects 5-15% casualties. Players would survive unless it's a close battle.
Medium Battle
Forces: 8 player units (including 2 players) vs. 10 NPC units
Duration: Likely 3-4 ticks
Outcome: Casualties would be higher (10-25%), with non-player units lost first. If defeated, the players have a 20% chance to escape and form a new "Battle Survivors" group.
Large-scale Conflict
Forces: 30 player units vs. 25 NPC units
Duration: Likely 5-7 ticks
Outcome: Battle would progress slowly with multiple ticks, giving players time to potentially bring reinforcements.
Trade & Economy
Gisaima features a robust economic system that allows players to trade, create wealth, and establish financial institutions.
Basic Trade
Trade begins with simple exchanges:
- Trade directly with other players in the same location
- Exchange goods stored in the same property or warehouse
- Set up trade offers that others can accept
Advanced Economic Systems
As cities develop, more complex economic activities become available:
- Establish official currencies for cities or regions
- Create your own currency backed by resources
- Set trade taxes within controlled territories
- Implement building taxes where a percentage of produced items go to the ruler
Transportation & Logistics
Moving goods across the map creates additional economic opportunities:
- Transport goods between distant markets for profit
- Rent caravans to other players with different risk/reward options
- Secure valuable goods during transport for higher fees
- Specialize in different goods based on their transport properties (e.g., beef moves slowly, processed goods move quickly)
Banking
Establish or use banking services:
- Offer interest rates to attract deposits
- Request loans with negotiable terms
- Build bank credibility through consistent performance
- View public debt information to make informed decisions
Character Development
Your character in Gisaima can develop in various ways, gaining experience, skills, and reputation.
Lives & Reproduction
Characters in Gisaima have limited lives:
- Characters can die permanently under certain conditions
- Reproduction mechanics allow for new generations
- Various factors influence offspring characteristics
- Spawn points provide safe havens for new characters
Development & Progression
Characters can advance through several systems:
- Experience points earned through activities
- Levels that unlock new capabilities
- Skills and abilities that improve performance
- Specialized knowledge that provides advantages
Profile & Finances
Your character maintains a public and private profile:
- Public information includes reputation, achievements, and publicly disclosed wealth
- Financial records track assets by location
- Debt information is typically public
- Players can choose to display or hide wealth measurements
Character Metrics
Various metrics track your character's accomplishments:
- Distance traveled across the world
- Combat statistics including wins, losses, and kills
- Wealth accumulation and management
- Resource gathering and crafting achievements
Community & Politics
Gisaima features complex social systems that allow players to form communities and engage in political activities.
Leadership & Governance
Communities need leadership and governance structures:
- Control of cities and regions through various means
- Tax systems to generate revenue
- Management of community coffers
- Decision-making powers over community policies
Alliances & Groups
Players can form various types of associations:
- Structures and locations can be owned by individuals, alliances, or groups
- Communication forums for community interaction
- Reputation systems similar to StackExchange with visible actions and contributions
Political Systems
Communities can implement various political mechanisms:
- Voting: Electoral systems for leadership positions
- Arbitration: Decision-making for community issues like naming regions
- Citizenship: Systems to determine who belongs to the community
- Laws: Community rules including speech regulations, customs, and taxes
Political Transitions
Power can change hands through several mechanisms:
- Seizing Power: Forceful takeover that takes time and carries risks
- Elections: Formal voting process for leadership positions
- Votes of No Confidence: Community mechanisms to remove leaders
- Revolution: Organized opposition to existing leadership
- Resignation/Exile: Voluntary or forced removal from power
Races
When joining a world in Gisaima, you'll choose one of five distinct races. Each race has unique traits and advantages that influence your gameplay strategy.
Humans
Versatile and adaptable, humans excel at diplomacy and trade.
Best For: New players and those who prefer balanced gameplay with flexibility to adapt to different situations.
Elves
Ancient forest dwellers with deep connections to nature and magic.
Best For: Players who prefer ranged combat and excel in forest environments with magical advantage.
Dwarves
Sturdy mountain folk, master craftsmen and miners.
Best For: Players focused on resource gathering and defensive strategies in mountainous regions.
Goblins
Cunning and numerous, goblins thrive in harsh environments.
Best For: Players who enjoy aggressive expansion and quick production with night operations.
Fairies
Magical beings with flight capabilities and illusion powers.
Best For: Players who prefer stealth, mobility, and deception over direct confrontation.
Once you've chosen a race, you'll start at your race's specific spawn point in the world. Each race's spawn is located in a biome that complements their natural advantages.
Items & Inventory
Items in Gisaima range from common resources to mythical artifacts, each with unique properties and values.
Item Types Overview
Items vary in rarity, purpose, and value. Here are some examples:
Wooden Sticks
Basic building material found in most areas
Iron Sword
A well-crafted iron sword. Standard issue for many fighters.
Crafting Recipe
Mountain Crystal
Beautiful crystal formed deep within mountains
Used For
- Advanced crafting recipes
- Magic item enchantments
- Valuable trade good
Strategy Tips
Here are some key strategies to help you dominate in Gisaima:
- Focus on Rare Terrain: Prioritize locating and controlling rare and mythic terrain tiles as they provide the most valuable resources.
- Secure Resources Early: Focus on capturing resource-rich territories early in the game to fuel your expansion.
- Defensive Network: Place watchtowers and fortresses strategically to create a defensive network that protects your key resource areas.
- Alliance Building: Form strategic alliances with other players to counter dominant forces on the map.
- Balance Expansion: Don't overextend your territory beyond what you can effectively defend with your available units.
- Map Awareness: Use the map entities panel to track nearby structures, players, and unit groups for better strategic planning.
Frequently Asked Questions
How do I identify my current position on the map?
Your current position is marked with a gold highlight and centered in the view. The coordinates are displayed in the details panel and in the URL.
What happens if I lose all my territory?
If you lose all your territory, you'll need to restart your empire from your spawn point. The game offers "rebirth" mechanics to help players who have been eliminated.
How do I find rare terrain types?
Rare terrain is visually distinct with a special glow effect. The color and intensity of the glow indicates the rarity level. Extensive exploration is the key to finding the most valuable terrain.
How does the chunk loading system work?
The world is divided into "chunks" that are loaded dynamically as you explore. This system ensures efficient performance while exploring an effectively infinite world.
Can I bookmark specific locations?
Yes! The URL automatically updates with your current coordinates. Simply bookmark the page to save important locations for later reference.
How often are new worlds created?
New worlds are generated regularly to provide fresh experiences. Check the Worlds page for announcements of new world openings.
Is there a way to change my player name?
Yes, you can update your display name in your account settings.
What are the next steps in development?
The development team is currently working on several features including:
- Map page loader improvements
- Enhanced unit group details and actions
- UI improvements for game mode
- Map zoom functionality
- Improved handling of pending events and activities
- Ship capacity calculations for water movement