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April 2025 Update
Released on April 15, 2025 v1.2.0
This major update focuses on enhancing the world generation system, improving battle mechanics, expanding economic options, and refining the user interface.
Items with Learn more links will take you to relevant sections of our game guide for detailed information.
Combat & Battles
- Implemented progressive battle resolution over multiple ticks (small battles: 1-3 ticks, large battles: 6-12+ ticks) Learn more
- Created battle casualty calculations based on relative power of each side with detailed reporting Learn more
- Added fleeing system allowing groups to escape battles after the next tick is processed
- Implemented joining ongoing battles with reinforcements on either side Learn more
- Created automatic item distribution among victorious groups after battles Learn more
- Added battle indicators for structures under attack with durability system
- Fixed monster groups to properly engage in combat with player groups and structures
- Added battle power calculations for more accurate combat outcomes
- Improved battle feedback with detailed casualty reporting in both Details and Overview panels
- Added notifications for battle events in chat interface with player deaths and battle starts
- Enhanced battle information display in Details and Overview panels showing units and casualties
- Implemented functionality for attacking structures with damage indicators Learn more
- Added colored indicators for battle status in entity lists and grid
- Created consistent status styling for groups in combat across all panels
- Added player death and respawn system when killed in battle Learn more
- Implemented structure damage indicators showing health percentage during attacks
Unit Groups & Movement
- Added intuitive movement path visualization with optimized waypoints
- Implemented mobilise/demobilise system for creating and disbanding unit groups Learn more
- Created path drawing controls with PLOT YOUR JOURNEY interface and compass icon
- Added ability to cancel pending movements
- Implemented map following for player movement for better navigation Learn more
- Fixed unit movement across negative coordinates
- Enhanced monster group behaviors with merging and strategic movement
- Added status indicators showing group states (moving, fighting, gathering, mobilising, demobilising) Learn more
- Made movement paths draw from nearest corner for more natural path visualization
- Optimized path points for shorter routes during movement planning
- Added chat notifications for group movement and actions
- Improved group naming with automatic player force names
- Added You-Are-Here indicator that shows player location even when in a moving group Learn more
- Enhanced movement animations with smooth transitions on grid tiles
- Added ability to cancel gathering actions
- Implemented drag functionality for map navigation while in path drawing mode
- Created monster group strategic behavior that targets nearby structures
- Added notifications in chat for movement completion
Structures & Building
- Added comprehensive structure building and upgrading system using shared resources Learn more
- Implemented tick-based building progression
- Created structure durability system for battles with damage indicators
- Added recruitment system for adding units based on player race Learn more
- Created StructureOverview interface for inspecting buildings and items
- Added structure names visible on grid tiles
- Implemented subdivided structure visualization for larger buildings
- Created building ownership validation to prevent actions on buildings you don't own
- Added structure upgrade buttons with clear resource requirements
- Implemented race-specific structure interactions and limitations Learn more
- Fixed structure name placement on grid tiles
- Added structure battle status indicators showing when structures are under attack
- Created system for structures to show their building levels and upgrade paths
- Added race-specific recruitment restrictions for proper unit composition
- Implemented building levels that affect available crafting recipes Learn more
- Created distinct structure visuals for different races
User Interface
- Added race icons throughout the interface for all races (Humans, Elves, Dwarves, Goblins, Fairies) Learn more
- Created new Peek action menu for quick access to all tile actions
- Improved Details panel with terrain information, biome color indicators, and action buttons
- Enhanced Overview panel with collapsible sections and consistent styling
- Added world tick countdown indicator showing time until next game cycle Learn more
- Fixed mobile interface issues including scrolling and zooming
- Improved map entity indicators with consistent colors across panels
- Created chat interface with message notifications and display names Learn more
- Implemented achievements system with unlock notifications
- Added escape key functionality to close various UI elements
- Created collapsible tutorial sections for better mobile experience
- Enhanced zoom functionality with debounced recalculations to prevent lag
- Added ability to hide legend on mobile devices
- Improved contrast on all modal interfaces
- Enhanced consistency of entity indicators across all panels and the grid
- Created context menu system for quick actions
- Added achievements panel with unlocked and locked achievements display
- Implemented sorting of player-owned groups and entities to the top of lists
- Added map controls with return/recenter map function to quickly navigate to spawn points
- Improved modal z-index management for better UI layering when multiple components are open
- Enhanced notification system for unread chat messages
- Added hover states for collapsible section headers
Economy & Items
- Added crafting system with recipes and required resources Learn more
- Implemented storage system for items at structures with separate bank and shared access Learn more
- Created item transfer system between groups and structures
- Added resource gathering with 2-tick countdown timers Learn more
- Implemented tick-based crafting progression
- Enhanced item management when demobilizing groups with improved UI
- Added context-sensitive crafting based on structure building levels
- Improved item distribution after successful battles Learn more
- Created item visibility in map entities and details panels
- Fixed combining identical items when demobilizing to structures
- Added dedicated bank storage at structures for private items Learn more
- Created shared storage areas for collaborative resource management
- Implemented crafting UI with clear resource requirements
- Developed resource-based recruitment system tied to structure levels
- Created gather action available on all tiles with appropriate resources Learn more
- Added ability to combine identical items in structure storage
- Enhanced crafting with location-specific recipes depending on available structures
World Generation & Environment
- Added rivers with improved generation algorithms
- Rebalanced water features with thinner streams and larger oceans
- Enhanced biome transitions with fixed terrain and moisture reference system Learn more
- Added water cutting through continents for more realistic geography
- Fixed structure name placement on grid tiles
- Improved tile transition animations based on distance from center
- Enhanced world center persistence for more reliable map loading
- Added terrain color indicators in tile details for better identification Learn more
- Implemented target tile persistence with local storage
- Added race-specific spawn points with proper coordinate selection Learn more
- Fixed deep ocean generation to create larger water bodies
- Implemented improved terrain loading performance for better map exploration
- Added tile rarity indicators in terrain details Learn more
- Created race-specific starting areas with appropriate terrain for each race
- Improved transition animations for revealing grid tiles based on distance from center
Game Systems
- Implemented tick-based world processing for moves, battles, gathering, and building Learn more
- Added world speed settings displayed on world cards
- Created race selection system with race-specific advantages Learn more
- Implemented player display names throughout the interface
- Added automatic monster spawning relatively near player positions
- Created monster strategies for movement, merging, and structure interaction
- Added achievements system with various unlock conditions
- Improved map loading performance with query coordinates
- Implemented a You-Are-Here indicator that respects group membership
- Created multiple spawn points for each race with appropriate placement
- Added Firebase integration for real-time updates and persistence
- Implemented world joining system with race selection
- Added temporary account warning with email upgrade option
- Created chat system with notifications for game events Learn more
- Added achievement notification system
- Implemented player death and respawn system Learn more
- Created dynamic monster group behavior that targets structures and merges with other monster groups
- Added automatic notification system for important game events in chat
- Enhanced player progression with achievement unlocks for key actions
- Added monster group strategic AI that attacks structures and groups
Communication & Social
- Implemented chat system with unread message indicators Learn more
- Added automatic notifications for key game events in chat
- Created player display names for improved social interaction Learn more
- Added achievement announcements in chat feed
- Implemented battle event reporting in chat with casualty details
- Added movement notifications in chat when groups complete journeys
- Created building completion notifications in chat
- Added system messages for important game events
- Implemented chat message persistence across sessions
- Created visual unread message indicators
Mobile Experience
- Created manifest for adding game as mobile app with icons
- Improved mobile menu functionality with automatic closing when links clicked
- Enhanced mobile styles for header and layout
- Fixed mobile scrolling and zooming issues
- Optimized tutorial for mobile devices with collapsible sections
- Added proper padding and spacing for mobile forms
- Fixed media playback on iOS Safari
- Improved responsive design throughout the application
- Enhanced touch interactions for map navigation
- Fixed layout shifting issues on mobile devices
- Improved UI element placement for smaller screens
- Optimized modal sizes and positions for mobile devices
- Added ability to hide legend on mobile for better screen space utilization
- Improved drag functionality on mobile devices
Additional Notes
This update also includes numerous bug fixes, performance optimizations, and quality-of-life improvements. We've addressed over 50 reported issues and improved server stability during peak usage periods.
Thank you for your continued support and feedback that helps make Gisaima better with each update!
Share Your Thoughts
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